Master's in Software Engineering
Period: 2026 - Present
Institution: University of Minho | Braga, Portugal
B.Sc. in Software Engineering @ University of Minho
Period: 2026 - Present
Institution: University of Minho | Braga, Portugal
Period: Sep 2023 - Jun 2026
Institution: University of Minho | Braga, Portugal
Period: 2026 - Present
Tags: #C++, #OpenGL 3.3+, #Jolt Physics
Summary: A custom C++ game engine built from scratch for universe and planet-scale simulations.
Building a custom C++ game engine from scratch to simulate solar systems and planet-scale environments without losing precision at large distances.
Key focus areas:
Traditional engines often run into floating-point issues when handling astronomical scales alongside player-scale interactions. Building the core systems directly in C++ allows full control over data memory layouts, coordinate shifts, and AVX2 vectorization specifically tailored for universe physics.
Period: 2025 - Present
Tags: #React, #Open-Source
Summary: An open-source study platform designed to help university students practice and prepare for exams in any subject.
An open-source web application designed to help university students study more effectively. The goal is to provide a clean, distraction-free place to practice mock tests and verify answers for any course.
Key features:
Most study platforms either lack flexible question customization or clutter the experience with unnecessary paywalls. My focus is keeping this completely open and student-first: providing clean statistical feedback on weak areas, instant answer verification, and a distraction-free environment for deep practice sessions.
A software engineering exam preparation platform, built to optimize studying with interactive tests and performance analysis.
Link: https://herculano-esteves.github.io/examPreparation/
A comprehensive fleet simulation for analyzing EV and Gas vehicle operations in urban environments. Models real OpenStreetMap data, traffic conditions, hotspot demands, weather states, charging logistics, and AI routing.
Link: https://github.com/Herculano-Esteves/AI-25-26
Consolidates flight tracking, boarding pass barcode parsing, trip planning, and context-aware chatbot guides. Developed in 48 hours for the BugsByte 2026 Hackathon.
Video Showcase: https://www.youtube-nocookie.com/embed/pTjHLOc0qTQ
Link: https://github.com/Herculano-Esteves/Flight_Companion
A modular 2D Entity Editor designed for creating complex character rigs and entities for custom game engines. Features include Sprite Management, Pivot Control, UV Editing, and precise Hitbox Collision definitions.
Link: https://github.com/Herculano-Esteves/entityEditor
Open to Software Engineering positions, internships, and R&D engineering projects.
Based in Braga, Portugal. Available for on-site, hybrid, or full remote collaboration.